Episode One: Northrune Shipworks
We are introduced to the brothers, the horrid little Dvalinn [[:carmack | Carmack]] and the tall, dark and handsome Feyborn [[:eldredd | Eldredd]], as they inherit Northrune Shipworks from their master-in-trade upon his retirement. A crusty old Dwarf, Irontoe's exile from the Republic of Stonegate has come to an end. Having trained his apprentices and seeing no need to spend the rest of his days in the wild lawlessness of the pirate capital of the North, he intends to return home. It is an oddly-emotional moment for the old Dwarf, who has heretofore been a hard but fair master to the pair. It is also a brief one. Irontoe hands over his keys, shakes his apprentices' hands, and departs for Stonegate.
For a moment, there is silence as they watch him go. Eldredd breaks the silence with, "Well, that's happened."
Carmack, nodding silent agreement, folds his arms across his chest. He is deep in thought. There is another pregnant pause before he replies, "Yep. Now what?"
"I have a few ideas," says Eldredd, as he finds and lights a stogey.
Carmack flips the Open sign on the door and strolls over to his desk, with, "Me too. We'd better get started."
And with that, there's a montage of scenes detailing the design, engineering, and construction process of the Makani's revolutionary Stormcutter engine. A lot of welding and grinding and forging and machining, with Carmack's ever-present tower of alchemical glassware bubbling in dozens of shades and consistencies, with all the smoke and hammering and clanging and the like you'd expect as the brothers first cannibalize existing junker engines then begin developing their own unique solution to the problems they encounter. There are explosions and steam leaks and all of the mad scrambling to avert disaster this sort of thing engenders, chalkboard debates where the dialogue is obscured by the theme music, and a few Benny Hill-style "I'm going to kill you, you little/elf-lookin bastard" chase scenes as this Mad Science continues, the final frenetic scene of which slows the action to display a mockup on the shop table (in miniature scale) and plans pinned to various drawing boards, displaying all of the eldritch qualities of an inscribed spellbook.
Am I being vague? Perhaps this bears a bit more description; The drawings are piecemeal, like an odd-shaped jigsaw puzzle with irregular edges made of inconsistent media and held together with sticky-tack and tape, plastered across easels, windowpanes and drawing boards all around the shop. While they're together like this, the glyphs and notations glow and pulse, lines connecting sympathetically, the whole serving as an illustrated equation, building a complete picture. The room is lit by the sun high overhead, streaming in through the domed skylight which serves as a chimney for hot-work and ventilation in the milder summer months, and currently the room is awash in the brilliant white light of noon. On the table, the mockup is likewise built of myriad media but it is obviously incomplete, asymmetrical. It needs more work, but the design, ah, the design! at least, is finished.
For a moment, there is silence as they watch their creation hover in three dimensions, an illusory projection on the smokes and vapours everpresent in their shop. As Eldredd opens his mouth to speak, there is a noise from the front room; the door-bells chiming as commerce finds its way into Northrune Shipworks. Carmack waves it off, heading toward the front room to deal with the business, as Eldredd makes a complicated gesture and the Design disassembles itself into its component parts, all hanging in air. Spreading his arms wide, Eldredd turns his hands over and brings his hands together in front of his belly, palms facing one another; as he does, the sheets assemble into a stack. With a whispered Word and a quick motion as of shuffling cards, he mixes the sheets as they slowly float toward him through the air, then catches them in a folio, which he then ties shut with an intricate knot in a magically-embroidered ribbon. This whole assembly is placed in a drawer in the worktable that vanishes from view when he closes it.
Not a moment too soon, either; no sooner is this accomplished than Carmack flies back into the room, back-first, bouncing off of a shelving unit to land in a heap on the floor. A moment later, an Ogre squeezes uncomfortably through the doorway, stretching to his full height once through. Three others, two humans and a Dvalinn, enter behind him. From his spot on the floor, Carmack is heard to remark, "Eldredd, the gentlemen from the bank would like a word."