Bearing • Combat • Craft • Deduce • Discern • Education • Infamy • Marksman • Network • Prowl • Resolve • Standing • Travel • Vigor • Vim
Overcome An Obstacle
You can use Lore to overcome any obstacle that requires applying your character’s knowledge to achieve a goal. For example, you might roll Lore to decipher some ancient language on a tomb wall, under the presumption that your character might have researched it at some point.
Frankly, you can use Lore as a go-to skill any time you need to know if your character can answer a difficult question, where some tension exists in not knowing the answer.
Create an Advantage
Like Deduce, Education provides a lot of very flexible opportunities to create advantages, provided you can research the subject in question. More often than not, you’ll be using Education to get a story detail, some obscure bit of information that you uncover or know already, but if that information gives you an edge in a future scene, it might take the form of an aspect. Likewise, you can use it to create advantages based on any subject matter your character might have studied, which gives you a fun way to add details to the setting.
Education isn’t typically used in physical conflicts.
Generally, Education isn’t used to defend oneself physically, although it might play a role in Social or Magical combat.
- I’ve Read about That! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Education in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.
- Shield of Reason. You can use Education as a defense against Provoke attempts, provided you can justify your ability to overcome your fear through rational thought and reason.
- Specialist. Choose a field of specialization, such as herbology, criminology, or zoology. You get a +2 to all Education rolls relating to that field of specialization. The arts of Magic are actually several such stunts, detailed further here.